Games I've worked on
Mourning Wood/Grave Intentions - Minigame Collection (2025)
(Unity) Lead Designer & Character/UI Programmer
Crosswalk Crunch - Arcade Platformer (2025)
(Unity) Lead Designer & Character/UI Programmer
Synthetic Fizz - Fast Paced FPS (2025)
(Unity) Lead Designer
Taste Buds - Goofy Platformer (2024)
(Unity) Lead Designer
Scurry - 2.5D Platformer (2024)
(Unity) 3D Animator & Technical Artist
RainWard - 3D Platformer (2023)
(Unity) 3D Animator, Character & Technical Artist
And my 3D art
A (not so) little about me
Hi! I'm Casey Pozzobon, a Game Designer and 3D Artist from Australia.
I grew up in Shepparton and was often in Dookie with my farmer family. Unfortunately, despite my surroundings, I didn't care for sports, or farming, so my choices were either walking, books or games.
My earliest gaming memories include my Mum reading how to play Bugs Bunny Lost in Time, because I had no idea how to read, and me playing it for her, because she had no idea how to use a controller. Because of this I can safely say games have had a role in my life since before I could even read a single letter.
I've always been incredibly passionate about games and despite the many paths I've tried to walk in life I always gravitate back towards games, and I have found myself at long last, falling into Game Design.
I have an absurdly large collection of games, and I don't typically have a favorite genre. My personal design philosophy will always be fun first and foremost, so I try to breathe this into everything I create. Typically, everything has fallen into place around the fun.
I want to continue to make fun games that bring people joy, if I can make one 'Bugs Bunny Lost in Time' experience for someone, then I've achieved my dream as a game dev!
Post Mortem
See some of my projects and what I've learned from them
A little about me
I'm Casey Pozzobon, I'm a graduate from The Academy of Interactive Entertainment.
I'm primarily a Gameplay and Level Designer, but due to how game dev inevitably ends up for small teams, I wear a lot of hats, and I wouldn't have it any other way.
Because of this I've learned so many facets behind game dev that I never thought I'd ever be interested in, and I've ended up loving it.
Friendly reminder that Outer Wilds is the best game ever.
Advanced Diploma of 3D Game Art and Animation - AIE Melbourne - Nominee for Outstanding 3D Game Artist Award
GamesPond Showcase - Showcasing my GGJ 2024 game, Synthetic Fizz at a local Melbourne event GamesPond
Jamsepticeye - Placed overall #4 out of 1200 participants. Made it into a Jacksepticeye video, and had the game listed on Steam as a compilation
Venue Assistant - Screen Victoria Melbourne International Games Week 2024
My Experience and Achievements
Game Design
Level Design
Quality Assurance
Skills
Soft Skills
Problem Solving - Fast and effective problem solving, always happy to untangle a new problem.
Communication - Very strong and effective communication between all disciplines, stake holders and peers.
Teamwork - Able to collaborate effectively among a team. Always willing to collaborate and work towards a collective goal.
Adaptability - Very capable of learning on the fly and adjusting myself to fit new workflows, techniques and technologies quickly.
Leadership - Always working to empower my team and focus on each individual to make sure the team as a whole reaches their full potential.
Time Management - Strong understanding of the many facets to Game Development, granting me the ability to prioritise, meet deadlines and manage workloads efficiently.
Task Management
Production Management
Intermediate C# and C++
Contact me!
Feel free to reach out for anything!
Email
CaseyPozzobon@gmail.com
Phone
0498 998 954
© 2025. All rights reserved.

